This article lists Beta content in Destroy All Humans!.
Locations[]
- The game was originally composed of an entire sandbox map.
- Capitol City was originally called Bay City (which was later recycled into a location in Destroy All Humans! 2) and was much bigger, consisting of an industrial area and a town area, as well as more shrubbery and parks.
- Santa Modesta was bigger and more dispersed, and resembled a resort site instead of a suburb.
- Union Town was raining. This was scrapped because it caused performance issues.
- The fairground in Rockwell was originally east of the Blue Moon Drive-In Theatre.
- Vans, coupés, and buses as seen in early gameplay videos were cut. The bus however, can still be seen on the box art.
- Open-roof convertibles seen at the Blue Moon Drive-In Theatre were originally driven around cities.
- Turnipseed Farm was part of Rockwell and much bigger than in the real game.
- Buildings when destroyed originally became a damaged shell instead of imploding, as seen in concept art. This was removed possibly due of the limitations of the PlayStation 2 and Xbox.
- The mission Destination Earth took place at Rockwell.
- In early builds, the interface for choosing missions and invasion sites was a zoom in on earth (rather than the Mothership in the final game). There was also a description for each site and mission that you could access.
Scrapped Invasion Sites[]
- There was a scrapped (or reworked) invasion site called Century City. Only the name was shown briefly in the Developer Darwinism documentary, so not much is known about this site.
- Another invasion site was Fort Macarthur. Like Century City, only the name is shown. Judging by the name, it may have been based on Fort Knox.
- San Fortuno was another scrapped invasion site. Judging by the name, it may have been based on San Francisco or San Antonio.
- Chase Island was scrapped invasion site that's seemingly based off of New York. Judging by the site's description, it would've been the last invasion site that Crypto would visit.
Characters[]
- In early concept sketches, The Furons looked more less cartoony and more "realistic."
- Urban Males and Urban Females could be found in Santa Modesta and Rockwell. Suburban Females also spawned around Rockwell.
- The hatted Urban Females originally had longer hair and wore glasses.
- Elderly men wearing hats originally spawned in Santa Modesta, but were cut.
- Pox went through some design changes as seen in concept art. One iteration had an octopus like design, while another had him older and bearing an monocle.
- Female secretary pedestrians can be found in several artwork and alpha releases of the game, as well as the final cutscene, but were cut from the final game.
- Several farmer pedestrians were cut.
- Scientists originally wore longer lab coats and had puffier hair, resembling Albert Einstein closer.
- Several breeds of dogs, different breeds of cattle and sheep were cut.
- Crypto could originally holobob animals.
- Several Furon creatures that Crypto could control were cut. This idea was later reused for the Burrow Beast and the Venus Human Trap in later games.
- Specific hypnotized humans were supposed to serve as mission guides.
- Soldiers wore armor and used more weapons than rifles.
- Crypto once had to disguise as Bert Whither, as seen in the trailer of the game.
- The description for Chase City reveals that Silhouette was originally intended to be a male alien.
Gameplay[]
- The Hypno Beam was scrapped in favour of the Hypnotize ability.
- Crypto only had one gun that had different modes serving as the weapon switch. First it had the Hypno Gun design, but was changed to a sleeker pod-faced weapon. Both were scrapped in favor of individual weapons.
- The Brain Bug was cut in favour of the Anal Probe. It originally had 10 shots and used a scope, acting as a sniper weapon.
- Crypto originally wore his weapons on his wrist and occasionally stowed them.
- The jetpack had a visible fuel meter that appeared on the side of the screen.
- Crypto's backpack had once sprouted mechanical legs in order to climb buildings.
- The saucer had different speeds, including "Ludicrous Speed". This was cut early in development.
- The Sonic Boom fired multiple shots at once and made a smaller explosion. It functioned similarly to the Plasma Cannons in Path of the Furon.
- Hypnotize originally had an option for pedestrians to follow Crypto. This featured was later recycled into Destroy All Humans! 2.
- Holobob was originally called Snatch and allowed Crypto to disguise as a human rather than guising as a hologram. This was later recycled into the Body Snatch feature in later games.
- The saucer originally had a cloaking ability, much like it does in Destroy All Humans! 2 and later titles. According to the Developer Darwinism: Making of the Game documentary, it was scrapped due to the developers finding the mechanic boring.
- An entire mission called The Wrong Stuff was completed but removed. The mission involved Crypto sabotaging a new Air Force fighter reverse-engineered from Crypto-136's saucer. The mission was ultimately reused in the 2020 remake, referred to as Mission 13.5.