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This article lists Beta content in Destroy All Humans!.

Locations[]

  • The game was originally composed of an entire sandbox map.
  • Capitol City was originally called Bay City (which was later recycled into a location in Destroy All Humans! 2) and was much bigger, consisting of an industrial area and a town area, as well as more shrubbery and parks.
  • Santa Modesta was bigger and more dispersed, and resembled a resort site instead of a suburb.
  • Union Town was raining. This was scrapped because it caused performance issues.
  • The fairground in Rockwell was originally east of the Blue Moon Drive-In Theatre.
  • Vans, coupés, and buses as seen in early gameplay videos were cut. The bus however, can still be seen on the box art.
  • Open-roof convertibles seen at the Blue Moon Drive-In Theatre were originally driven around cities.
  • Turnipseed Farm was part of Rockwell and much bigger than in the real game.
  • Buildings when destroyed originally became a damaged shell instead of imploding, as seen in concept art. This was removed possibly due of the limitations of the PlayStation 2 and Xbox.
  • The mission Destination Earth took place at Rockwell.
  • In early builds, the interface for choosing missions and invasion sites was a zoom in on earth (rather than the Mothership in the final game). There was also a description for each site and mission that you could access.

Scrapped Invasion Sites[]

  • There was a scrapped (or reworked) invasion site called Century City. Only the name was shown briefly in the Developer Darwinism documentary, so not much is known about this site.
  • Another invasion site was Fort Macarthur. Like Century City, only the name is shown. Judging by the name, it may have been based on Fort Knox.
  • San Fortuno was another scrapped invasion site. Judging by the name, it may have been based on San Francisco or San Antonio.
  • Chase Island was scrapped invasion site that's seemingly based off of New York. Judging by the site's description, it would've been the last invasion site that Crypto would visit.

Characters[]

  • In early concept sketches, The Furons looked more less cartoony and more "realistic."
  • Urban Males and Urban Females could be found in Santa Modesta and Rockwell. Suburban Females also spawned around Rockwell.
  • The hatted Urban Females originally had longer hair and wore glasses.
  • Elderly men wearing hats originally spawned in Santa Modesta, but were cut.
  • Pox went through some design changes as seen in concept art. One iteration had an octopus like design, while another had him older and bearing an monocle.
  • Female secretary pedestrians can be found in several artwork and alpha releases of the game, as well as the final cutscene, but were cut from the final game.
  • Several farmer pedestrians were cut.
  • Scientists originally wore longer lab coats and had puffier hair, resembling Albert Einstein closer.
  • Several breeds of dogs, different breeds of cattle and sheep were cut. 
  • Crypto could originally holobob animals.
  • Several Furon creatures that Crypto could control were cut. This idea was later reused for the Burrow Beast and the Venus Human Trap in later games.
  • Specific hypnotized humans were supposed to serve as mission guides.
  • Soldiers wore armor and used more weapons than rifles.
  • Crypto once had to disguise as Bert Whither, as seen in the trailer of the game.
  • The description for Chase City reveals that Silhouette was originally intended to be a male alien.

Gameplay[]

  • The Hypno Beam was scrapped in favour of the Hypnotize ability.
  • Crypto only had one gun that had different modes serving as the weapon switch. First it had the Hypno Gun design, but was changed to a sleeker pod-faced weapon. Both were scrapped in favor of individual weapons.
  • The Brain Bug was cut in favour of the Anal Probe. It originally had 10 shots and used a scope, acting as a sniper weapon.
  • Crypto originally wore his weapons on his wrist and occasionally stowed them.
  • The jetpack had a visible fuel meter that appeared on the side of the screen.
  • Crypto's backpack had once sprouted mechanical legs in order to climb buildings.
  • The saucer had different speeds, including "Ludicrous Speed". This was cut early in development.
  • The Sonic Boom fired multiple shots at once and made a smaller explosion. It functioned similarly to the Plasma Cannons in Path of the Furon.
  • Hypnotize originally had an option for pedestrians to follow Crypto. This featured was later recycled into Destroy All Humans! 2.
  • Holobob was originally called Snatch and allowed Crypto to disguise as a human rather than guising as a hologram. This was later recycled into the Body Snatch feature in later games.
  • The saucer originally had a cloaking ability, much like it does in Destroy All Humans! 2 and later titles. According to the Developer Darwinism: Making of the Game documentary, it was scrapped due to the developers finding the mechanic boring.
  • An entire mission called The Wrong Stuff was completed but removed. The mission involved Crypto sabotaging a new Air Force fighter reverse-engineered from Crypto-136's saucer. The mission was ultimately reused in the 2020 remake, referred to as Mission 13.5.

Gallery[]

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